User blog comment:Pgrobban/The rise and fall of Cookie Run/@comment-24956068-20151002102429/@comment-25386610-20151003005957

''>You have to understand that they need to make it interesting for long-time players as well. If they decide to release non-S Cookies or pets, they will think it's not worth it and/or it's an insult because at that point they are so much inferior compared to the S ones. They are also increasing the requirements for the S Cookies BECAUSE they want you to either play the game a lot, or spend money on Crystals to unlock them. It's just basic "IAP-Ecomonics".''

''And, honestly, can you really think of any ability that would be compitable to its non-S variants? All the "passives" are already covered with the C/B/A Cookies and pets. They'd have to "mix and match" but they would potentially enter the S variant which makes it pointless.''

The same applies with treasures.

It might be fun it they do some kind of specific cookie oriented level. IE like Adventurer but instead of just a tiny portion at a time a level that requires you to have a specific Cookie to enter.

Although for the thread point I think they should debuff the cookies and reset high scores and make it more based on longer runs instead of the combi.

Or create a One Combi Use only where everyone is given a specific Cookie/Pet/Treasures/Boosts and same Upgrade levels for Energy, Points, Bonus Time, ie everything is the same and it can be a Competitive Stage where that could measure a player's ability rather than their combis. Although they might have to keep mixing up maps so that people won't remember the maps.