Obstacles

Obstacles are the important part of Cookie Run that makes the game currently fun as it is. They gives an opportunity to test player's skill of the game by how long the player can last in the game without hitting any of them. Hitting obstacles cost the player quite an amount of damage, but some obstacle takes half of usual damage. In Special Episodes, sometimes the damage from hitting obstacles got significantly increased.



Types and characteristics

 * Episode 1: Escape from the Oven will introduce you to basic types of obstacles: short obstacle (single jump), tall obstacle (double jump), hanging obstacle (slide), and small flying ones.


 * Episode 2: Primeval Jungle will show you new obstacles, one of them are hanging obstacles that swings at you.


 * Episode 3: Dragon's Valley introduces land mines, a very short obstacle that can be single jumped. The cookie will be thrown in hurt if you accidentally step above them. There is also the dragon that will swoop down from above you (slide to avoid) at the final stage.


 * Episode 4: The City of Wizards introduces floating obstacles that can either retract to reduce their hitbox or expand itself to cover more area. This episode also have a new giant obstacle at final stage that will occasionally appear to shoot laser at you. The laser can be shot at two heights; above you (will damage the cookie if currently double jumping) or right at you (slide to avoid)


 * Special Episode 1: Ghost Pirate's Island of Coins have all the obstacle types up to Episode 2, but will incur double damage if you hit them.


 * Special Episode 2: Tower of Frozen Waves introduces an obstacle similar with Episode 4's final stage obstacle. The new giant obstacle won't shoot laser at you, but will spawn floating obstacles in your way in an attempt to caught you unprepared.

As of the Wrath of the Dragon update, you will have 40 energy taken from hitting most obstacles. However, small flying obstacles will cost you 20 energy instead.

Tall obstacles can be single-jumped, but require a skill to determine the very exact jump moment. Hanging obstacles can be double-jumped if standing alone, but also require exact calculation.

Basic knowledge of avoiding obstacles
At the tutorial session of the game, you will be shown four way to avoid taking damage with the obstacles:


 * 1) Jumping once
 * 2) Jumping twice or double jump
 * 3) Sliding
 * 4) Taking Power Jellies: Giant.png Giant Jelly, Blast.png Blast Jelly, coin_jelly.png Coin Jelly

Episode 2: Primeval Jungle will introduce you a new Power Jelly that can destroy obstacles, the Colorful Star Jelly Party.

Special Episode 2: Tower of Frozen Waves have a special Power Jelly that will destroy obstacles currently on sight. This Power Jelly takes an appearance of a light blue bubble with a red flame inside.

Double jumping hanging obstacles


Despite their appearance, hanging obstacles can actually be double jumped. This trick is useful in special episodes, especially Ghost Pirate's Island of Coins. However, it require the player to know the exact moment when the second jump can be made.