Spooky Spider Mansion (Breakout Episode)

Spooky Spider Mansion is a Breakout Episode released on August 27th, 2020. It is a haunted house themed episode, and it is a Coin farming episode where score is exclusively based on Coins collected.

Four Cookies central in the story of the episode- Adventurer Cookie, Blackberry Cookie, Truffle Cookie, and Onion Cookie- cause large chests full of Coins to appear while running. This episode also features Spider Mansion Coins, which are incorporeal until a Ghost Coin Party is activated, and secret rooms, which are accessible from locked doors and function as an equivalent to Bonus Time, where Energy does not drain and there is no danger. This episode was added during the update of the same name, and replaced the City of Wizards.

Even more than The City of Wizards, this episode is a successor to Black Sugar Pirate Ship, being a Coin-focused episode with Coin-based scoring and Weekly Rewards, as well as three stages with three Cookies allowed. Also like Black Sugar, Friendship Energy is replaced with Friendship Coins, and there is a daily limit of 600,000 Coins collected.

None of the Legendary Pets available as Weekly Rewards have a connection to the story or theme, and are merely Pets available from episodes that are currently unplayable.

Collecting all 255 Light Spheres will award the player the Title Guest of Spider Mansion.

Rules
In this Episode, you have to collect Coins to gain points!

''The Cookies shown above can obtain hidden Treasure Chests while running in Spooky Spider Mansion. The Treasure Chests contain bunches of Coins! Run with these Cookies to get more Coins, which means more points!'' You can also consider using Cookies with Skills that either allow you to collect more Coins or make use of a Magnetic Aura.

Story
The first three Chapters were present when the Episode was introduced. When Onion Cookie was added to the game on September 16th, 2020, three more Chapters were added. Chapters are unlocked by collecting Coins in the Breakout Episode.

Chapter 1
Blackberry Cookie is doing laundry in Adventurer Cookie's Mansion, and decides to clean the attic. She finds a doll which she has not seen in a long while, but a gust of wind blows it into the neighbor's yard. Adventurer Cookie announces he is back from his adventure, and has brought friends along for a slumber party. Blackberry Cookie decides to pick the doll up when she is done taking care of the guests, and a mysterious Cookie picks the doll up and brings it inside.

After a pillow fight, Blackberry Cookie tells her employer she is going out to Spider Mansion to retrieve the doll. Adventurer Cookie is worried, and explains to his friends that the owner of the Spider Mansion, Truffle Cookie, allegedly stays on the porch waiting for Cookies to visit, before tying them up in spider webs and keeping them captive. He says he was seen by Truffle Cookie in her garden as a child and ran away. Adventurer Cookie comes along with Blackberry to protect her, and the rest of the group joins him.

By the time they arrive, a storm has started, reminding Popcorn Cookie of horror movies. Truffle Cookie greets them, and says the wind brings many things which she stores in her house. She invites them inside to search for it, and sets off to make tea for them, while warning them to not touch anything and to ignore strange noises.

Chapter 2
The group enters a side room and all members look for the doll- except Vampire Cookie, who lays on the bed. After checking the whole room, they hear a crying sound, which Popcorn Cookie attributes to a ghost. On their way out of the room to search for the sound, Adventurer Cookie checks under the bed, and finds a toy covered in cobwebs, though not the doll they are looking for.

They find a door where the crying is coming from, and before they enter, Cheerleader Cookie notices strawberry jam on the stairs to the basement, and Sandwich Cookie smells something rotten.

Chapter 3
Truffle Cookie appears suddenly and asks if they have found the doll yet, startling Adventurer Cookie. She tells them not to check the basement, as the doll wouldn't be down there. Sandwich Cookie is suspicious, but Vampire Cookie doesn't want to walk down the stairs anyway, so he checks another room.

In the next room, Fairy Cookie notices a moving portrait of a bear, and Popcorn Cookie starts talking about how it reminds her of the ghosts of horror movies, scaring Cheerleader Cookie. Adventurer Cookie is saying that ghosts don't exist when the lights flicker, the crying starts again, and furniture starts to move on its own. Drawers open and close, the clocks move backwards, and objects fly around the room. The closet doors open on their own, and all the Cookies look inside to see who is responsible.

Chapter 4
Onion Cookie is present in the closet, and can not stop crying. Blackberry Cookie recognizes her, but Adventurer Cookie does not. Onion Cookie is not sure how she came to be in the Manor, and Sandwich Cookie hypothesizes it may be Truffle Cookie's doing. Adventurer Cookie brings Onion Cookie into the group.

The doll has still not been found, and only the basement and parlor have not been searched. Cheerleader Cookie leads the way to the parlor, through the dark hallways. When they arrive at the parlor, a head count reveals that Vampire Cookie has gone missing. Sandwich again believes Truffle Cookie is responsible for this, but Blackberry Cookie doubts it. The parlor has many dolls, covered in spider webs, which Fairy Cookie gets stuck in. Sandwich Cookie helps her out, as the others finally find the lost doll on a moving rocking chair. Onion Cookie sees a gargoyle move outside and starts to panic, and the furniture once again becomes mobile, and a chandelier threatens to fall.

Chapter 5
Everyone is unharmed, and Blackberry Cookie tries to calm down the crying Cookie, giving Onion her doll. Adventurer realizes the doll did not belong to his maid, but looks familiar. He wonders if Onion Cookie lives nearby, and if they played together as children. The apparent ghost has seemingly calmed down, but the fallen chandelier blocks the path to the door. Adventurer Cookie ties his rope to where the chandelier was hanging, and swings his comrades over, but the door won't open. Thinking he may be trapped forever, he apologizes to Blackberry Cookie for being so reckless, and promises to give her a gift if they return home- and she responds by showing him that the door he couldn't open was simply a sliding door.

The group reluctantly heads down to the basement, where a large, fancy dining table is laid out and covered in webs, and a Cookie is in the shadows at the far end of the table.

Chapter 6
Vampire Cookie is at the end of the table, fast asleep. Truffle Cookie finds the group, and invites them to dine, but they prepare to run when they see the spiders behind her. Sandwich Cookie sees that Vampire Cookie is not afraid, and happily drinking grape juice. He explains that he wasn't taken captive, just was tired of walking and found a comfortable bed to sleep in. Truffle Cookie found him and invited him to the basement, which is the actual parlor. The room the group thought was the parlor was Truffle Cookie's antiques collection, and the parlor is located in the basement to prepare surprise parties more easily. Spiders bring plates and tea to the table, and Truffle Cookie explains the mysterious scent was her favorite scented candle, and that she put Onion Cookie's doll in the rocking chair by the window to dry it.

After the feast, the Cookies all thank Truffle Cookie on their way out of the manor. Adventurer Cookie wishes to bring Onion Cookie to her home, but he does not know where she lives, and neither does she or Truffle Cookie. Blackberry Cookie offers to escort her home, but she takes up Adventurer Cookie's invite to play at his house. Blackberry Cookie reminds her boss of the present he promised, and he tells her it is a new candle holder from his latest adventure. With a small smile, she tells him that his safe return is a better gift.

Stages
{| class="article-table" style="" cellspacing="1" cellpadding="1" border="0"
 * style="text-align: center;" |Spooky Hallway.png

1. Spooky Hallway
80

This stage is fairly easy, though there are a few moving obstacles, including haunted paintings and furniture, and there are two secret rooms to look out for. The first secret room, a bathroom, is found slightly over a third into the stage. After a section of moving floors and a small Potion, staying on lower levels leads to the door and key under a higher floor. In this room, there is a ride on a moving platform where the Cookie grabs Giant Coins above them. The second secret room is found soon after the paintings of Bears wearing top hats start appearing. A trampoline leads to an upper level, and ignoring it leads to the secret. This room, a library or gallery, has levers which activate ghostly platforms. Staying on the higher ground lets the Cookie grab Coins of all kinds, including a special Giant Gold Coin worth 1,000 Coins at the end. The stage ends with Jelly composition art that includes a giant Potion.
 * style="text-align: center;" | Creepy Parlor.png
 * style="text-align: center;" | Creepy Parlor.png

2. Creepy Parlor
85

The obstacles move around more in the second stage, starting with a cloud of green ghosts, some of whom dive down at the Cookie. Clocks move backwards, and there are cobwebs, cups, books, and even a falling piano to avoid. In the middle section of the stage there are spiders that lift or drop stuffed animals. After a spider drops down a giant Potion, there is a much larger stuffed animal with a wind-up key. Touching the key causing it to charge forward like obstacles seen in Friendly Run and Blueberry Pie Cookie's Trial. The Cookie needs to touch three orbs of light to stop it. The text "BYE BYE" is written in Spider Mansion Coins before the next large Potion and the next stage.
 * style="text-align: center;" |Eerie Balcony.png
 * style="text-align: center;" |Eerie Balcony.png

3. Eerie Balcony
90

The one outdoors stage has more pits to watch out for. There are statues and swooping gargoyles in the first half of the stage. This leads to moving spider platforms and smaller bats to avoid, some holding platforms that drop when landed on, or carrying Ghost Coin Parties. There are tight jumps further into the stage and a number of Basic Jellies, which can be converted to Coins using the Bear Coin Bank. The stage ends with a small Potion and a button which activates ghost platforms, which lead to another thousand-coin Coin, the last thing before the stage loops. This is the setting for Truffle Cookie's Trial.
 * }

Updates

 * August 28, 2020
 * Diamond Rank requirements lowered.
 * September 7, 2020
 * Stages 1 and 2 had their difficulty reduced.
 * Widened the distance between obstacles.
 * Reduced the speed of potted plants thrown by portraits and swooping ghosts.
 * Adjusted certain Coins in order to make them easier to collect.
 * September 16, 2020
 * Onion Cookie added as one of the Cookies that find hidden chests.
 * New cutscenes added.

Trivia

 * According to developers on the official Cookie Run Discord, the Cookies present at Adventurer Cookie's slumber party were selected based on horror movie clichés. Sandwich Cookie represents the "smart nerd" trope, Cheerleader Cookie represents the "sociable/hip" trope, Vampire Cookie represents the reluctant character that says "Don't do that/You shouldn't do that..." and Popcorn Cookie represents "the curious character who makes things blow out of proportion." Fairy Cookie does not fit any tropes, and was chosen because her "butterfly vibes" were interesting in a spider-themed environment.
 * The paintings in the background of Spooky Hallway parody multiple famous works of art. The image of a Pink Bear holding its arms to its face references The Scream by Edvard Munch, the image of a smiling Yellow Bear with a blue hat and prominent earring references Girl with a Pearl Earring by Johannes Vermeer, and the image of a flat Yellow Bear on an edge references The Persistence of Memory by Salvador Dalí. The final painting of three apples, one with a Yellow Bear face, does not seem to reference any particular work, but fruit are a frequent subject in still lifes by both beginner and professional artists.
 * This is the first Breakout Episode with no Legendary Cookies or Pets in its Weekly Reward that thematically match the episode.
 * In the behind the scenes video for Truffle Cookie, storyboards for the whole first act of chapter 1 are shown. But only the last one (Truffle Cookie finding the doll) was used in the final event.
 * The episode replaced Black Sugar Pirate Ship.