Talk:Cookie Run 100M Points Certificate/@comment-25968376-20150317212150/@comment-24956068-20150318175212

In season 1-3, Health Boost cannot be permanently added into the Energy Bar (meaning that they will be used for one time at the game beginning). Thus, collecting energy potions in stage 2 or 3 will be useless because the game will NOT add the energy amount into 40 extra (energy potions will start adding energy in main energy bar only).

Here's an illustration:

You have 350 energy. and 40 extra.

After stage 1, you use Fast Start and only spent 12 energy. You have 350 energy and 28 extra now. But, Energy Potion only adds main energy only, and your main energy is full so energy potion is useless.

After stage 2, you spent 50 energy. You have 328 energy and ran out of extra (350+28-50 = 328). Energy Potion gives 40 energy, it will boost you again into 350 energy NOT 350+18 as it should be.

Now, you did not use Health Boost and you have 350 energy.

After stage 1, you use Fast Start and only spent 12 energy. Your energy will be 338 and after the potion, gets full again.

After stage 2, you spent 40 energy. You have 300 energy and after potion you will get 340 energy.

How much "10 energy" gives a difference for you? Imagine you're using Heavenly Sweet Donut and feel how to get a revive with 20 energy - feels very short? In this case, using Health Boost is useless because such small energy difference would not influence many scores.

Additionally - in the video shown energy drain slows by 25% + 7% + 7% = 43,1125%. If that's the case, the energy spent on stage 2 would not uses 50 energy, but only 28-29 energy, thus making the second energy potions gives a total of 350 energy whether you are using or not using Health Boost. The result would be indifferent when you are using it, so why using it?

(But thankfully starting season 4, Health Boost can also be refilled by Energy Potions)