OvenBreak 2


 * Not to be confused with Cookie Run: OvenBreak, a 2016 game by the same developer, or OvenBreak, the prequel.

OvenBreak 2 is the second game in the Cookie Run series and is the sequel to Devsisters’ first game OvenBreak. Similar to the first game, this game is a endless arcade style runner, but has multiple new features not present in OvenBreak.

Gameplay
Unlike its predecessor OvenBreak, which featured multiple different game modes, OvenBreak 2 features a single game mode which is simply to score the most points. The game has a leaderboard system similar to the one found in LINE and Kakao Cookie Run, where players can compete for the highest score against friends. The game mode contained 6 locations, which were early versions of LINE’s Escape from the Oven episode.

Gameplay consists of picking one of multiple cookies (known in this game as Breakers) and pressing “Jump” and “Slide” buttons to avoid obstacles (the “Hook” button from OvenBreak is absent). Collecting various jellies give points. Replacing the “FREEDOM” points multiplier from OvenBreak is “BONUS”. Collecting all the letters in BONUS 3 times allows the player to enter a bonus mode, similar to Bonus Time in future games. Another change from OvenBreak is the lack of an energy meter. Instead of energy drain, the game finishes when the player crashes into obstacles twice, or more if extra shields are equipped. With each run, the player gains more XP until reaching the maximum level, 50. The game has two currencies, coins and crystals, and a life system containing five hearts which replenish over time.

Breakers
There are 7 Breakers in total, each with their own unique ability.

Charms
There are a total of 12 charms in the game.

Boosts
3 Boosts could be chosen at a time to be used in a run. Boosts include Point Multipliers, and Power Jelly buffs, similar to the ones in LINE and Kakao Cookie Run.

There are a total of 8 boosts in the game.

Trivia

 * Oddly, Angel’s Tear, Double Bubble, and Rainbow’s End all have the exact same ability and unlock requirement, making them all virtually the same charm.
 * Some Breakers and Charms would have their names changed in later Cookie Run installments.
 * Additionally, Breakers and Charms would later be called Cookies and Pets respectively.
 * NinjaBread, GingerGhost and Flowercopter are labelled as Supreme Breakers, while GingerClaus, Hat of Santa, and Forgotten Stocking are labelled as Special Breakers.
 * Though the "Hook" feature is absent, each Breaker has unused "Hook" sprites on their sprite sheets, showing that hooking was probably planned but later scrapped.