Team Fight: Boost!

Team Fight: Boost! is a special Event game mode released during the Face the Trial! update. In this mode, you will battle in a team of 3 against two teams of 3 to compete of the highest score. This mode is the same as the original Team Fight and Team Fight: Battle for the Millennial Forest, but much more streamlined and linear, mechanics-wise.

Mechanics
Team Fight: Boost puts 3 teams of 3 players against each other, instead of 2 teams of 3 players in the original Team Fight mode. The teams are ranked instead of each individual team member, in order to determine which team earned 1st, 2nd, or 3rd. 3rd place gives a small amount of trophies up to Bronze 1, then stops giving trophies and causes a loss; 2nd place gives a medium amount of trophies initially, but stops giving trophies around the Ruby ranks; while 1st place always awards a significant amount of trophies. Scores bonuses are not added based on which team scored the most anymore, but instead by an MVP system. The first time Team Fight: Boost was used, this MVP system awarded 50M points to the team which had the best-scoring player overall. In the Trip to Paradise update, this system was changed so that each of the three cookie combis had a unique mission to complete, and each player within each combi that fulfills the mission the best earns 50M points for their own team.

Unlike the original Team Fight, which allows for free combi customization, Team Fight: Boost involves a limited set of available combis per map. Each map has 3 available combis to choose from, which are ranked on a difficulty from Easy to Normal to Hard and all share two treasures. Some of the maps in the first run-through of Team Fight: Boost had all three combis listed as "Hard". Additionally, instead of in-game team missions needing to be done to attack the other team and earn a lot of points, Booster Jellies need to be collected to build up the team's Boost Level, which only do the latter. As the Boost Level increases, the game's speed progressively becomes faster, and a blast mode is activated whenever the meter is filled. If any player collides into an obstacle, or falls into a hole, their team loses Booster Jellies and gives them to the other team.

There are level caps for the combis and the Boost Level depending on the average rank of all nine players, with the price of the MAX Ticket adjusting accordingly. The following is the difficulties during the Trip to Paradise update.

In terms of packages, the Face the Trial! instance of Team Fight: boost had used a MAX Boost Ticket pass system, similar to the original Team Fight. In the Trip to Paradise update, this was replaced with a Cookie & Pet Booster event, which functioned as a similar Freemium pass system. A random cookie & pet would be chosen, and the player would need to max them out to get the next pass; this repeats until all cookies and pets have been cycled through. The Cookie Boost Passes could be bought for $2.99 each, while the Pet Booster Passes could be bought for $1.49 each. Cookie Booster= Pet Booster= There was also a Shield package for $0.49, which gave a free shield to all team members for 48h (originally 12h) after purchase.

Ranking
You will Rank in Team Fight with Trophies, which are used to climb higher in the ratings, and getting rewards after gathering enough Trophies. Higher ratings will give more Shop Points for losing and winning, but less Trophies for winning. Winning Team Fight Matches will gather Trophies and failing will lose Trophies. After reaching the last Rank, you can Rank in the leaderboards for Crystals when the Event ends.

Shop Points & Team Fight Shop
The first run-through of Team Fight: Boost used the same Team Fight Shop and Shop Points system as the original Team Fight.