Deep Sea City Wandercrab

Deep Sea City Wandercrab is a Breakout Episode released in the first half of the Living Deep Sea City update. Much like Yogurca: Secrets of Mirage Village, this Episode is based on the design of a previous Breakout Episode, specifically the Lost City of Sugarteara.

This breakout requires 20 cookies to complete, much like the original Breakout mode required when it first released. Due to this, each stage is around twice the length of previous breakout stages, in order to maintain a similar cookie play time. The submarine system for the Lost City of Sugartearea returns, where the Jump button temporarily elevates the submarine and the Slide button slows its descent. Additionally, this breakout introduces Deep Sea Energy Jellies, which need to be collected to fill up a bar on the top left of the screen. Once the bar is filled with 50 of them, all obstacles on screen are destroyed granting bonus destruction points, small jellies are created, and all jellies on screen are pulled towards the player.

A story associated with this breakout was created, but much like Yogurca: Secrets of Mirage Village, it was not accessible by the Breakout itself, but instead by a separate gamemode. In this case, the story for this breakout was obtainable in the Living Deep Sea City event.

Stages
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 * style="text-align: center;" |Twilight_Seas.png

Calm Twilight Seas
100

This stage takes place at Captain Ice Cookie's harbor during sunset. As it is the first stage, it takes place on land rather than the water. It begins with two ducks made out of Yellow Bear Jellies, and features many walking crabs and fishnets to avoid. Later on, the player must navigate through a series of ships, including a moving one that involves a line of jellies to follow. At the end of the stage, the moving boat is capsized by a large wave, taking the player underwater for the following stages. The Deep Sea Energy Jellies for this stage can be found primarily within some of the fish bags; the ones with Deep Sea Energy Jellies are darker and have orbs in them.
 * style="text-align: center;" |Sunset_Respite.png
 * style="text-align: center;" |Sunset_Respite.png

Turtle's Sunset Respite
110

This stage is a redesign of Sea Turtle Cove from the Lost City of Sugarteara. It takes place at sunset, instead of during the day. Much like Sea Turtle Cove, there are large walls of Bear Jellies to collect at certain parts of the stage, seahorses that move in a line, and pufferfish that inflate to obstruct the player's run. Red Pufferfish also appear during the stage, and they lose their lives when they inflate as they are found under terrain. Switches also return, but instead of making coins, they make Giant Bear Jellies. The Deep Sea Energy Jellies for this stage can be found primarily by following the trail of jellies.
 * style="text-align: center;" |Evening Promenade.png
 * style="text-align: center;" |Evening Promenade.png

Whale's Evening Promenade
120

This stage is a redesign of Secret Highway of the Whales from the Lost City of Sugarteara. It has blue water instead of green, and there is now a Rainbow Bear Jelly trail at the start of the map as well as the end. This map features fish that swarm in groups, which can be defeated with Coin Magic Power Jellies, Seaweed that captures the cookie and speeds up energy drain, and near the end there are pathways of two kinds of Jellies. This stage involves riding a Whale to the end, where the second trail of Rainbow Bear Jellies is found, as well as a big potion. The Deep Sea Energy Jellies for this stage can be found primarily within bottles on the map.
 * style="text-align: center;" |Dirty_Snow_Playground.png
 * style="text-align: center;" |Dirty_Snow_Playground.png

Dirty Snow Playground
130

This stage is a redesign of Twinkling Jellyfish Playground from the Lost City of Sugarteara. It is noticeably brighter in lighting, and features many more obstacles to avoid, in the form of debris. The coins in this area take on their design from the Black Sugar Pirate Ship, and with certain cookies, the Jellyfish on the top of the map can be seen. There are a lot of mines to avoid in this stage, as well as Hermit Crabs that fire cannonballs; most of the Deep Sea Energy Jellies in this stage can be found by avoiding them.
 * style="text-align: center;" |Deep_Sea_Horrors.png
 * style="text-align: center;" |Deep_Sea_Horrors.png

Den of Deep Sea Horrors
140

This stage is a redesign of Deep-Sea Expanse from the Lost City of Sugarteara. Instead of an image of a large Anglerfish in the background, the City of Wandercrab itself can be seen in the distance. This map involves a lot of holes to jump over, as well as rocks and hermit crabs to avoid. Mid-way through the stage, the pathway narrows, and Jump Items must be utilized to avoid falling. Following this, a fight with a Kraken begins, who slams the floor to destroy the floor, and opens the ceiling to drop Frozen Bear Jellies into holes. At the end of the stage, the player runs through a small shipwreck, and obtains a large Potion from the Anglerfish, who is sleeping instead of being awake.
 * style="text-align: center;" |Deep_Sea_Junkyard.png
 * style="text-align: center;" |Deep_Sea_Junkyard.png

Brimming Deep Sea Junkyard
150

This stage takes place in the junkyard right outside of Wandercrab. It features a lot of the garbage obstacles seen in Dirty Snow Playground, as well as claws that drop from the sky to try and grab the player. Walking crabs appear in this stage, and groups of purple fish also appear, moving up or down to try and attack the player. The Deep Sea Energy Jellies in this stage can be collected mostly by avoiding obstacles. The Slide button must be used to avoid the claws. At the very end of the stage, a Submarine section takes place, and near the end of this the player gets abducted.
 * style="text-align: center;" |Deep_Sea_City.png
 * style="text-align: center;" |Deep_Sea_City.png

Fantastical Deep Sea City
160

This is the city of Wandercrab itself. This stage involves the player walking across tiltable billboards, sinking metal platforms, and some residential buildings. Starfish with sunglasses dot the area, which must be jumped on to avoid taking damage; some starfish also fall onto platforms, which cause them to fall off. Colorful Star Powders appear sporadically, which can be used to destroy the pink anglerfish that swim throughout the stage; these ones do not move up and down, unlike the purple fish in the last stage. The background scrolls downwards as the stage progresses. The Deep Sea Energy jellies in this stage can be primarily obtained by destroying the gray anglerfish that swim alongside the pink ones.
 * style="text-align: center;" |Flounder_Fight.png
 * style="text-align: center;" |Flounder_Fight.png

Underwater Tropical Jazz Bar
170

This stage is a juice bar with a dance floor. It involves shark signs that function as rectangular obstacles to avoid, as well as yellow dancing fish to jump over. Some boxes and drums dot the stage, and stepping on them reward the player with 55,555 points each. At the beginning of the stage, happy faces made of Alphabet Jellies and Yellow Bear Jellies are formed, followed by pineapples and the words "Be Gentle" with a wine glass made of Pink bear Jellies. Immediately following the last jelly drawing is a "fight" with Choco Flounder Cookie, the owner of the bar. There are three segments to the fight; Choco Flounder Cookie first tosses drinks to the player, then slams their head down to make the floor collapse, and then does both. Finishing any segment makes the words "Oh. Cool!" appear, spelled out in jellies. The Deep Sea Energy Jellies for this stage can be found in Champagne Bottles that burst open as the player runs by.
 * style="text-align: center;" |City_Shortcut.png
 * style="text-align: center;" |City_Shortcut.png

Creaking City Shortcut
180

This stage takes place within the alleyways of Wandercrab. In the first half of the stage, platforms held up by chains serve as the floor, with large holes filled with garbage obstacles below them. Words made of bear Jellies give warnings about these holes, saying "Caution - Drop". Walls of metal boxes and fragmented platforms with garbage obstacles follow the initial set of chained platforms. The second half of this stage takes place along a set of pipes. These pipes sometimes deposit Deep Sea Energy Jellies, which most of them can be found in. After some time on the pipes, small electrical pulses appear and disappear along the path, which can be avoided by following the jelly trail. The main tip on dodging the electrical pulses is to jump once upon seeing two and double jump at three or more when on level with them.
 * style="text-align: center;" |Hermit_Power_Plant.png
 * style="text-align: center;" |Hermit_Power_Plant.png

Secret Hermit Crab Power Plant
240

This is the power plant that powers Wandercrab. In the background, the hermit crab can be seen on a computer screen, which has a neutral expression. Metal and wires must be avoided, and a claw can sometimes appear to add and remove obstacles. After the first stretch of land, the hermit crab emmits many smaller crabs from itself, which must be avoided as they land on terrain. The computer also begins to malfunction, causing the lights on screen to shut off; the player must figure out where their cookie is by red boxes that flash on the screen, which only provide the silouettes of the cookies, platforms, and obstacles. The Deep Sea Energy Jellies for this stage can be primarily found within pods, that can be destroyed to obtain said jellies.
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Breakout Rewards
Each rank obtained provides a Diary sticker that matches the logo of the rank obtained, as well as the following;

Updates

 * June 27th, 2023
 * Deep Sea City Wandercrab added.
 * Breakout Leaderboard system added.


 * July 28th, 2023
 * Hard mode added, obtained by reaching Master I or higher at least once in Normal mode.