User blog comment:Pgrobban/The rise and fall of Cookie Run/@comment-24956068-20151002102429

I strongly oppose to the overpowering of cookie/pet/treasure's new releases - it really ruins my interest to the game because we now aim into one cookie, not searching out into multiple possibilities of high scores (based on your preference or personal skill).

The events are even a recycle and they need to make more unique types of event to keep the players in interest.

What the dev should make in my mind, is buffing older releases (cookies, pets, treasures) so they are in equal power with new releases, creating new events, and (as most social games MUST do) less grinding. Less grinding means there should make the game environment not oriented towards multiple repeating action or collecting something.

With the current condition where there are more than 30 S-grade pets and new cookies with very high requirement, the game environment is very not hospitable for new players. Some unpopular S-grade treasures need to be retired (or creating a way so they will get preferred S-grade treasure easily), some older releases should be buffed, and cheaper price for buying/upgrading so new players don't feel exhausted of endless coin farming.