The City of Wizards (Breakout)

The City of Wizards is a Breakout Episode released on January 9th, 2020. The stages in this Episode use the theming of the original LINE City of Wizards, though the stage layouts are different. These stage themes previously appeared in Cookie Run: OvenBreak in two Events, The City of Wizards (Event) and The City of Wizards: The Wizard Archives, as well as other modes such as Champions League.

Like the LINE version, there are moving or changing obstacles to be wary of throughout the entire Episode, and Dark Moon Jellies appear, which can only be attracted by Moonlight Cookie. Only three Cookies are allowed to relay, like Black Sugar Pirate Ship, the Episode it replaced. To allow nine stages to be completed by three Cookies, Energy drain is fairly slow and there are a number of Large Potions.

Because it replaced the most popular location to Coin Farm, there are a good amount of Coins in this Episode and the Breakout Reward gives Coins rather than Crystals. Dreamcatcher was released with The City of Wizards, and it is one of two Legendary Breakout Rewards here along with Moonlight Cookie.

Collecting all 250 Light Spheres will award the player the Title Great & Terrible.

Stages
There are nine stages, all taken from LINE, but most of the names have been changed. The first stage of the original City of Wizards, Moonlight Valley, does not appear, so the connection to Dragon's Valley is lost. {| class="article-table" style="" cellspacing="1" cellpadding="1" border="0"
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1. Gates to the City of Wizards
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Before entering the City proper is an introductory stage. The camera is zoomed out, but the giant wizard statues in the background are still only partially visible. Large wall obstacles above and below the Cookie do not provide much danger, even when they move. Past the halfway point of the stage, there are zip lines, two small Potions and one large Potion. In LINE, this stage was named Entrance to the City of Wizards.
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2. Deserted Village
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The Deserted Village introduces guardian sphere enemies, the relatives of Mini Jackson No. 2, which appear throughout the rest of the episode. There are stationary spheres as well as moving ones, which shoot purple lasers that resemble the laser of Mini Jackson No. 2. The lasers leave behind sparks, and if the Cookie touches a grounded spark, they take damage and are thrown up in the air. Giant Jellies and Coin Magic are used to pass walls in the village. There are no potions, but the Cookie will likely have full or near full Energy when they enter the stage. Moonlight Cookie's Trial Redux is set here, and her original Trial was set in the Blissful Full Moon Event version. In LINE, this stage was named Empty Town.
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3. Perilous Apothecary
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The Apothecary is full of giant hourglasses to slide under and large, mysterious vials. Some of the vials shake, which signifies that they will pop and corrode a hole in the ground. A bit into the stage, flying enemies will knock vials off of the level above the Cookie. Though they create holes, these vials also turn Yellow and Pink Bear Jellies into their corresponding Giant Bear Jellies, and Frozen Bear Jellies into Rainbow Bear Jellies. The stage finishes with a Blast section leading to a small Potion and the first Bonus Time. Alchemist Cookie's Trial is set in an area based off of here, and in LINE, it was named Dangerous Magic Shop.
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4. Eery Greenhouse
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This stage has various plant obstacles, including airborne obstacles that expand in size and root vegetables that pop from the ground, tossing up Bear Jellies and, near the end of the stage, a single small Potion. If they are destroyed before they activate, the Jellies will not move. There are a lot of Yellow Bear Jellies on the main Jelly trail as well as a good amount of Gold Coins. The LINE name for this stage was Suspicious Greenhouse.
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5. Lavish Banquet Table
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The fifth stage has a food and cookware theme, calling to mind the opening and closing stages of Escape from the Oven. Among other obstacles, there are wine bottles and glasses, falling obstacles including forks and skewered kebabs, and meat on rising floors that need to be slid under. This stage has a lot of Coins and not too many Basic Jellies. If the second Cookie starts here, Ion Microchip can be a good choice. There is a small Potion in the first half and a Blast section to a large Potion at the end of the stage. In LINE, it was named Dining Table.
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6. Old Library
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Enormous books make up the floor, walls and obstacles in the Old Library. This is the only stage in the episode with Jelly Worms, who eat through the books or perch on ladders. Some create holes in the ground like the vials in the Apothecary, and the stationary Jelly Worms have large circular glasses like Alchemist Cookie. There are many sequential jumps required here, but as usual, the Cookie will be safe if they follow the Jellies. There are no Potions, and the only Power Jellies are a Coin Magic and Giant Jelly at the very end. This is the setting for Wizard Cookie's Trial, and the only stage which keeps its LINE name.
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7. Clock Tower
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At the base of the clock tower, the guardian spheres return, and these have the ability to expand and contract. There are also airborne bolts to avoid and swinging pendulums near the beginning, though they are positioned too high up to be dangerous. Much of the stage takes place on platforms with no solid ground beneath. The second Bonus Time is reached from this stage, but it is more difficult to earn than normal as the Alphabet Jellies are placed randomly on three different levels. There is a large Potion not long after the Bonus Time. Prophet Cookie's Trial is set in an Event form of this stage. In LINE, it was named Clock Tower Exterior.
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8. Clock Tower Stairs
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The interior of the clock tower ramps up the difficulty. There is no solid ground, instead the floor is a moving staircase made of platforms the Cookie needs to constantly jump up. Some areas have descending staircases or, rarely, stationary platforms. As the Cookie climbs the clock tower, they need to avoid saw toothed gears and sharp airborne gemstones. Some of the gears move platforms, and near the top of the tower, there are buttons which need to be pressed to move the gears out of the way. There is one large Potion near the beginning, and the stage ends with a series of Magnet Jellies, which will not attract the Dark Moon Jellies. This stage was named Clock Tower's Spiral Staircase in LINE.
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9. Clock Tower Roof
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As is standard for final Breakout stages, the Clock Tower Roof is difficult, much longer, and loops when the end is reached. The guardian spheres return along with much larger robot spheres, which move along ahead of the Cookie and shoot a horizontal laser. Though it appears to always be the same one, near the end of the stage more than one will appear at the same time. There are sparks in midair and tall grounded sparks, mostly placed on platforms right above the Cookie's head. This stage has three potions and some Colorful Star Jelly Parties. In LINE, this stage was named Clock Tower Top.
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Trivia

 * Apothecary is an archaic word for a pharmacy or pharmacist, which is sometimes used today, mostly in the United States.
 * The Jelly Worms in the Old Library reference the term bookworm, which refers to both insects that damage books by boring through them as well as anyone who reads a lot. In reality, it is larvae of non-worm insects that bore through books, and most feed on materials used to bind the book or mold and fungi rather than paper. The Alchemist Cookie-like glasses the Jelly Worms wear imply that they are both literal and metaphorical bookworms.