User blog:Kevsuc/Guidelines for creating a Treasure page


 * This blog post was originally posted on this thread.

Below are some quick guides on creating a page about Treasures. This guidelines is not a rule that I personally create, but it was inherited from user to user, further developments have been much improving the standard of an article. As future adjustments are allowed, these guidelines are not final but contributors are advised to keep following it.

A blank template (a source code) is supplied at the bottom of the blog post so you can copy and paste easily when a new treasure is released.

TreasureInfobox
Infobox are helpful and vital as it holds the place for important statistics about the treasure. You need to switch into source editor before you can create the infobox with TreasureInfobox template. TreasureInfobox consists of:

Title - Fill with the treasure name. Please format the spelling to follow the Treasure Book. Pink Choco Cookie's Handmade Chocolate Set Choco handmade set

Image - Fill with the treasure's image and file format. You can upload an image here and do your best. When uploading, make sure that the treasure's name is easy to recognize. Do not use random letters and numbers. Secret Admirer's Fresh Vegetable Juice.png Screenshot_2015_12_31.jpg

Grade - Simply fill in the cookie's grade, just the letter: C, B, A, S, or L. The infobox color will change depends on its grade.

Power+ - Fill with "Yes" or "No".

Release Date - The release date should be a full date, and if you don't know just leave it blank. 31 December 2015 December 31, 2015 31-12-15 Dec 31, '15

Collection Method (How) - You can shortly explain how to earn the treasure, as described in the Treasure Book. When there are more than one chests/methods possible, you can use an asterisk to divide them into a bullet list.

If cookie is acquired from the event or Mystery Jewels not from chests, you can fill in with the link to the event page and brief details of obtaining the treasure. Upgrading Devil Cookie to Level 8

Lucky Time (event) Reach Level 70
 * Great Treasure Chest
 * Supreme Treasure Chest

Possible Treasure Evolutions (Evolutions) - Fill this column with the name of evolved treasure created from the treasure. If more than one is possible, you can use a bullet list. Don't forget to add " " between the treasure's name to create the link. Yes


 * Valiant Firecracker Jelly
 * Burning Heat Infused Jellyco

Skill and Skill2 - This should be filled as exactly as you type in Equipped Effect and Passive Effect of the article body, respectively. Only one of these will be needed to be included. (We don't have a treasure with both equipped and passive effect, right?)

Article Body
The main paragraph consists of:

Introductory Paragraph - You can summary the treasure's history, skill effect, or other content related to the treasure here, just like what you see in Wikipedia. Don't forget to bold the title and any aliases (such as former name, informal name, etc). This section can also be used to re-describe the skill effect which has been unclear or additional effects that is necessary to be stated (for example, see Golden Magic Flower Pot).

Equipped Effect - This section is for non-Power+ treasures only. Fill the equipped effect exactly as stated in Treasure Book, even when it has incorrect spelling/grammar and unclear information. You can explain the mistake later in the introductory paragraph or trivia. If the treasure has more than one effect, you can use the bullet list with an asterisk (*) at the start of each effect. Example:
 * Minute Magnetic Aura
 * With upgrades 120-170 extra points for all Jellies

Passive Effect - This section is working exactly as Equipped Effect, but only for Treasures with Power+.

Description - Fill this section with the in-game description of the treasure you can find by tapping the treasure in the Treasure Book. Don't forget to make the description in italic.

Statistics - You don't have to worry about how to design table, for the convenience just copy and paste the source code below. You just need to fill in the "skill effect" part of our statistics table.


 * - (marking a new row)
 * +1 (level)
 * 1500 extra points for destroying obstacles (skill effect)
 * 17,000 (Common Upgrade cost)
 * 15 (Crystal Upgrade cost)

Article Bottom
Trivia - This section is optional. You can fill this section with any interesting or amusing facts about the treasure, unrelated to the treasure's performance. This treasure was the first treasure released in 2015. This treasure is the only Power+ treasure obtained from upgrading a cookie.

Gallery - This section is also optional, and needed when you're about to include a related image supporting the article. The guide for creating a Gallery is here.

Category - Category helps managing articles and searching related items easier. There are many ways you can create a category. However, if you're in source editor, for editing convenience please put the category tag at the bottom of an article. There are two types of category tag:
 * Tags for stating the treasure grade, such as for S-grade treasures.
 * Sub-categories specifying an attribute of the treasure. See the complete list in this thread.
 * for treasures with Power+ effect.
 * if the treasure can only be obtained from an event.

References - You can make a footnote or inserting a citation source, and showing them up at the bottom of the article. Click here for the guide.

Does upgrades have patterns?
If you observe, many treasure upgrades are qualified in number of points or percentage, and they have some sort of mathematical patterns. These patterns allow you to fill each grades even without requiring you to own the treasure.

The Common Pattern
The most common pattern can be described this formula:

Thus, every level upgrade will be marked with an increase of $$\Delta$$ where usually the increase for +8 to +9 will be doubled ($$\Delta \times 2$$).

The alternative (and perhaps the easiest way) to count $$\Delta$$ is by attempting to upgrade the treasure and subtract the difference between treasure level 0 and +1. Here's one example into statistics for Antique Magic Pot with Equipped Effect "3-6% chance of generating a Coin Flower":

$$\Delta = \frac{6% - 3%}{10} = 0.3%$$

Uncommon Patterns
However, you should be wary of some treasures with a different pattern. Editors should count $$\Delta$$ by attempting to upgrade the treasure and subtract the difference between treasure level 0 and +1 and comparing them with $$\Delta$$ resulted from the formula. If the result has a difference, it is suggested that editors to ignore the formula and start filling the stats by manually upgrading the treasure.

Those differences are classified into these groups:
 * Treasures which $$EL_{+8}$$ is earned from the median of $$EL_{+7}$$ and $$EL_{+9}$$. Example: Compass Eternally Pointing to Coin Island.
 * Treasures which upgrade from +8 to +9 is not increased in $$\Delta \times 2$$ but only $$\Delta \times 1$$. Example: King Choco Drop's Jelly Crown.
 * Treasures which has irregular upgrade $$\Delta$$. Example: Commemorative 4 Layer Cake, Wonder Donut, and Drenched Drink.
 * Treasures with non-quantitative upgrade value. Example: Angel Cookie's Holy Feather and Book of Action Secrets.

Blank Template for Treasures page
I've intentionally enlist the upgrade cost for S-grade treasures in the statistic table for the convenience.

 is....

Equipped Effect

 * Effect 1
 * Effect 2

Trivia

 * Trivia 1
 * Trivia 2